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Reference Tables

A page for stuff to reference/glance at.

Geometry Reference Table

Primitives Shaders
Sphere Standard
Capsule OpaqueLight
Cylinder TransparentLight
Cube BaseWater
Plane BillieWater
Quad BTSPillar
Triangle InterscopeConcrete
Interscope Car
Obstacle (Broken)
WaterfallMirror

Conversion Ratios Table

Unity Units <=> Noodle Units

1 meter (Unity Unit) => 0.6 meters (Noodle Unit)

Why?

Because Noodle Extensions focuses on manipulation of gameplay objects like notes, the mod uses the width of a lane (0.6 meters) on the grid as 1 unit.
This makes gameplay mods like note animations easier, as shifting a note to the left 1 unit would keep it in line with the grid.

This is why offsetPosition exists, to offset the gameplay object from the note grid.

Environment Objects (Including the player) are normal Unity objects, so they use the normal 1 meter unit.

To Noodle: xyz * 0.6

To Unity (Environment/Player): xyz / 0.6