Reference Tables
A page for stuff to reference/glance at.
Geometry Reference Table
Primitives | Shaders |
---|---|
Sphere | Standard |
Capsule | OpaqueLight |
Cylinder | TransparentLight |
Cube | BaseWater |
Plane | BillieWater |
Quad | BTSPillar |
Triangle | InterscopeConcrete |
Interscope Car | |
Obstacle (Broken) | |
WaterfallMirror |
Conversion Ratios Table
Unity Units <=> Noodle Units
1 meter (Unity Unit) => 0.6 meters (Noodle Unit)
Why?
Because Noodle Extensions focuses on manipulation of gameplay objects like notes, the mod uses the width of a lane (0.6 meters) on the grid as 1 unit.
This makes gameplay mods like note animations easier, as shifting a note to the left 1 unit would keep it in line with the grid.
This is why
offsetPosition
exists, to offset the gameplay object from the note grid.
Environment Objects (Including the player) are normal Unity objects, so they use the normal 1 meter unit.
To Noodle: xyz * 0.6
To Unity (Environment/Player): xyz / 0.6